Playtest

Prototypes, mid-build

These are the games we are working on right now, playable in a browser. Nothing here is finished — that is the point.

No download, no account. Open a link on a phone or a desktop and play. If something feels wrong, tell us: at this stage that is worth more than a compliment.

Logic puzzle

Cat Turf

Every colour on the board is one cat’s turf. Put one cat in each turf, with exactly one in every row and every column — and no two cats touching, not even at a corner, because cats are territorial. Every puzzle has exactly one answer, and you can always reason your way to it: no guessing.

An early build: a ladder of puzzles from 5×5 to 8×8, two hearts per puzzle, daily energy and a daily check-in. The ads are simulated. We are tuning how hard the puzzles get and whether the energy and rewards feel fair, so tell us with the 💬 button in the game.

Genre
Logic puzzle
Plays in
Portrait
Status
Playtest

One-finger driving

Drift Peak

A toy car, a mountain road that zigzags up the screen, and one finger. Hold to drift round each corner and let go as the nose lines up with the new road — hold too long and you spin out; hold to charge a jump and let go to clear the gap. Climb camp by camp to the summit.

New: thirteen cars to collect. Toy cars to unlock with coins you earn by climbing — a little red runabout, a mint hatchback with a surfboard, a yellow pickup with a crate, a sky-blue minibus, a navy rally car with a rear wing, a pink ice-cream van with a cone on its roof and an orange dune buggy, and now six more for the long climb: a taxi with a chequered band, a tractor with big back wheels, a camper with a pop-up tent roof, a fire engine with a ladder, a high off-roader with a spare wheel and a little open-wheel racer. Each is a chunky toy with round wheels and big cartoon eyes, built in the same isometric style as the mountains, so it sits on the road whichever way it drifts. Camps pay a little, summits a lot, and the first summit of each mountain most of all. The cars only change the look: every one drives the same.

New: music and sound. Each mountain has its own soundtrack — a plucked zither on Tai Shan, a koto-like pluck under Fuji, an accordion-like reed on the Stelvio Pass, glassy bells in the snow — and the car is heard as it drives: a toy motor, a tyre squeal through each drift, a rising tone as a jump charges, a chime for every corner made. All of it is synthesised as you play, so it adds almost nothing to the download. Music and sound effects can each be switched off on the title screen. On an iPhone, turn the silent switch off to hear it.

New: nine real mountains. Climb from Tai Shan in Shandong, China, through Tianmen Shan and Huangshan, the Remarkables above Queenstown, the Stelvio Pass in Italy, Mount Rundle at Banff, Mount Fuji and the Matterhorn, to Kilimanjaro in Tanzania — each unlocked by summiting the one before. Every mountain has its own season and scenery: peach petals and old pines on Tai Shan, mist among the karst pillars, snow on Huangshan and the Matterhorn, lupins by the lakes, golden larches in autumn, red maple leaves under Fuji’s cone, acacias and red dust below Kilimanjaro’s white top. Roads change too — stone slabs, asphalt, gravel, snow and red earth — and snow, gravel and wet roads are slippery, so the right tyres matter.

New: postcards from the top. The title screen is now a painted view of the climb, and every summit shows the view from the top behind your result. Reaching a summit for the first time also collects that mountain’s postcard — peach blossom on Tai Shan, the stone arch in Tianmen’s mist, golden larches at Banff, Fuji over its lake — each with a line of encouragement written for its picture. Open the new Collection from the title screen to see your postcards and cars, tap a postcard and share it with friends or on social media: the game makes the picture on your phone, with the line, the mountain and a link to the playtest. Where your browser has no share button (inside WeChat, for one), it shows the picture to long-press and save.

An early build: nine mountains, four camps each, all still on the easy side. We are tuning how forgiving the timing is, so tell us how it feels at [email protected] and quote the version on the title screen.

Genre
Casual driving
Plays in
Portrait
Status
Playtest
The Coffee Empire map: a small planet split between four houses, each with its own capital

Cooperative strategy

Coffee Empire

Four ancient houses fight to unify a little coffee planet. Join one as its Shadow Council: work in its capital, contribute, earn prestige and take office — and watch the house farm, research and march on its own.

A single-player prototype of a game that will be played together: the other members of your house, and the three rival houses, are simulated. One game hour passes every six real minutes, so a full eight-week season runs in about five and a half days — come back once or twice a day. This one records nothing — tell us what you think at [email protected].

Genre
Cooperative idle strategy
Plays in
Portrait
Status
Playtest

Survival · tower defence

Survive Lite

Pick one weapon, jump to a parallel world, and see how many nights you hold. Gather by day, hold off the beast tide by night, and take one card of three at every dawn. The only score is how many days you lasted.

Genre
Survival roguelite
Plays in
Landscape
Status
Playtest
Rambutan Pop art: nasi lemak on a banana leaf, surrounded by chilli, coconut, egg, cucumber and peanuts

Match-3 puzzle

Rambutan Pop

A match-3 cooking game from the street-food stalls of Southeast Asia. Every level is a dish: peel the board, bring the finished plate down to the counter, and serve it before the clock runs out.

Genre
Match-3 puzzle
Plays in
Portrait
Status
Playtest

Before you start

Four things worth knowing

Your progress lives in that browser only. Clearing site data starts you over, and a different phone is a different save.

We record how each round went. Which level or night, whether you won, how long it took — so we can tune the difficulty against real players instead of a bot. No names, no contact details, no IP addresses, and you can switch it off in the game. The privacy policy lists every field.

Builds change often. Reload to pick up the newest one — nothing is cached long enough to leave you behind.

Tell us what broke. Use the feedback button inside the game, or write to [email protected] and quote the version shown on the title screen. That version number is how we find the build you played.