One-finger driving
Drift Peak
A toy car, a mountain road that zigzags up the screen, and one finger. Hold to drift round each corner and let go as the nose lines up with the new road — hold too long and you spin out; hold to charge a jump and let go to clear the gap. Climb camp by camp to the summit.
New: thirteen cars to collect. Toy cars to unlock with coins you earn by climbing — a little red runabout, a mint hatchback with a surfboard, a yellow pickup with a crate, a sky-blue minibus, a navy rally car with a rear wing, a pink ice-cream van with a cone on its roof and an orange dune buggy, and now six more for the long climb: a taxi with a chequered band, a tractor with big back wheels, a camper with a pop-up tent roof, a fire engine with a ladder, a high off-roader with a spare wheel and a little open-wheel racer. Each is a chunky toy with round wheels and big cartoon eyes, built in the same isometric style as the mountains, so it sits on the road whichever way it drifts. Camps pay a little, summits a lot, and the first summit of each mountain most of all. The cars only change the look: every one drives the same.
New: music and sound. Each mountain has its own soundtrack — a plucked zither on Tai Shan, a koto-like pluck under Fuji, an accordion-like reed on the Stelvio Pass, glassy bells in the snow — and the car is heard as it drives: a toy motor, a tyre squeal through each drift, a rising tone as a jump charges, a chime for every corner made. All of it is synthesised as you play, so it adds almost nothing to the download. Music and sound effects can each be switched off on the title screen. On an iPhone, turn the silent switch off to hear it.
New: nine real mountains. Climb from Tai Shan in Shandong, China, through Tianmen Shan and Huangshan, the Remarkables above Queenstown, the Stelvio Pass in Italy, Mount Rundle at Banff, Mount Fuji and the Matterhorn, to Kilimanjaro in Tanzania — each unlocked by summiting the one before. Every mountain has its own season and scenery: peach petals and old pines on Tai Shan, mist among the karst pillars, snow on Huangshan and the Matterhorn, lupins by the lakes, golden larches in autumn, red maple leaves under Fuji’s cone, acacias and red dust below Kilimanjaro’s white top. Roads change too — stone slabs, asphalt, gravel, snow and red earth — and snow, gravel and wet roads are slippery, so the right tyres matter.
New: postcards from the top. The title screen is now a painted view of the climb, and every summit shows the view from the top behind your result. Reaching a summit for the first time also collects that mountain’s postcard — peach blossom on Tai Shan, the stone arch in Tianmen’s mist, golden larches at Banff, Fuji over its lake — each with a line of encouragement written for its picture. Open the new Collection from the title screen to see your postcards and cars, tap a postcard and share it with friends or on social media: the game makes the picture on your phone, with the line, the mountain and a link to the playtest. Where your browser has no share button (inside WeChat, for one), it shows the picture to long-press and save.
An early build: nine mountains, four camps each, all still on the easy side. We are tuning how forgiving the timing is, so tell us how it feels at [email protected] and quote the version on the title screen.
- Genre
- Casual driving
- Plays in
- Portrait
- Status
- Playtest