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NewPlay Studio

With a strong focus on strategy, distinctive aesthetics, and cultural storytelling, we build games that offer players worldwide a truly fresh way to play. Our compact, high-performing team turns bold ideas into engaging experiences that redefine what gaming can be.

unity
C#
spine
blender
github
mysql
unity
C#
spine
blender
github
mysql
unity
C#
spine
blender
github
mysql

About Us

NewPlay is a creative game studio based in New Zealand, dedicated to crafting original strategy and simulation games that connect players worldwide.

Services

Add-on Services Offered

With a strong background in self-developed games and flexible customization, NewPlay delivers full-cycle solutions — from concept to launch to live operations — ensuring every project is playable, polished, and sustainable.

About Us
Creative Design & Bespoke Art

From concept incubation and worldbuilding to gameplay planning, balancing, and unique art direction — we help clients shape original game experiences with tailored visuals and storytelling.

Cross-Platform Development & Custom Features

With robust Unity expertise, we build for PC, mobile, and web, delivering customized gameplay systems — from card mechanics and progression to multiplayer and social modules — ensuring efficient, stable launches.

QA, Localization & Long-Term Support

We deliver comprehensive QA, localization, and cultural adaptation, plus post-launch updates, content expansions, and community support — helping clients grow sustainably and reach global players.

Tech Stacks

A Selection of Tech Stacks

unity
trello
C#
unity
mysql
blender
github
spine

Core team

Pinky is a game designer with a background in system design and narrative planning. As Creative & Art Director, she leads core gameplay, balance, and worldbuilding, while defining the game’s visual style, character art, and UI experience. With over 6 years of industry experience and a portfolio of mobile strategy titles, she specializes in merging storytelling with distinctive art direction to craft unique player experiences.

pinky
Yi Hua (Pinky)
Creative & Art Director | Founder

core team

Raymond is a senior Unity developer and software engineer with expertise in game architecture and internal toolchains. He currently leads the full technical development of Coffee Empire, with a focus on high performance and modular design. With over 14 years of project development experience, including roles as Lead Programmer and CTO at major studios, he brings strong technical leadership in large-scale strategy game production.

raymond
Raymond
Technical Director

core team

Ting oversees team management, production workflows, and external communications, ensuring smooth execution from concept to launch. She also leads user testing, community operations, and publishing partnerships, driving sustainable player engagement and market growth.

ting
Ting Zhang
Operations & Publishing Lead
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